DBZ Build Planner

Plan your character across all 7 classes. Target stats → how many points each class needs. Points spent → the resulting stats. STR→Melee DMG, SKP→Strike DMG, RES→DEF & STM, VIT→HP, PWR→Ki DMG, ENE→Max Ki.

Potential & Level Cap
Select your unlocked potential (start at 50%, unlock in 5% increments to 100%, late-game up to 120%). Set your level cap to limit your attribute allocation — you get 6 stat points per level.
Transformation
Multipliers a transformation applies to each attribute (default ×1 = no change), e.g. STR ×1.4, RES ×1.2, ENE ×3. Applied before class scaling in both modes; RES also feeds Stamina.
I spent these attribute points
Enter attribute points — see the resulting stats per class.
ClassMelee DMGStrike DMGSTMDEF HPKi DMGMax KiTotal rawRank
most total raw stats (best) stat that dominates this class's output (40%+ of its total)

Each result = points spent × transformation multiplier × class multiplier + base (+1 Melee/Strike/Ki DMG, +20 STM/HP, +220 Max Ki). Resistance points produce both DEF and STM. Total raw = the seven stats summed — a rough overall-power meter.