Plan your character across all 7 classes. Target stats → how many points each class needs. Points spent → the resulting stats. STR→Melee DMG, SKP→Strike DMG, RES→DEF & STM, VIT→HP, PWR→Ki DMG, ENE→Max Ki.
| Class | STR pts | SKP pts | RES pts | VIT pts | PWR pts | ENE pts | Total pts | Total (rounded) | Rank |
|---|
Exact = target ÷ multiplier (fractional). Rounded = the real points you must invest. Base stats (+1 melee, +1 strike, +20 stamina, +20 HP, +1 ki dmg, +220 max ki) are applied automatically. Strike DMG also gains 25% of your melee damage, so a higher Melee target trims the Strike points needed.
| Class | Melee DMG | Strike DMG | STM | DEF | HP | Ki DMG | Max Ki | Total raw | Rank |
|---|
Each result = points spent × class multiplier + base (+1 Melee/Strike/Ki DMG, +20 STM/HP, +220 Max Ki). Resistance points produce both DEF and STM. Total raw = the seven stats summed — a rough overall-power meter.